
Identified Needs :
Engaging Digital Training : Create an attractive and interactive digital training program to raise awareness among stakeholders in the graphic industries about eco-design.
Environmental Impact : Educate on the environmental impact of production and the fundamentals of an eco-responsible project."**
Provided Solutions :
Promotional Teaser : A teaser to generate interest and prepare learners for the training.
Gamified e-Learning Module : A 30-minute module structured into 4 chapters, supplemented by 4 quizzes.
Visual Progression : An environmental performance gauge to visualize progress.
Interactivity and Playfulness : Interactive and playful content, incorporating gamification elements for an engaging experience.
Localization : Availability of the module in English for international reach.
Expected Benefits and Results :
Intuitive Training : A module that is easy to follow and engaging, promoting better understanding of concepts.
Innovative Interface : An original and interactive interface that makes learning enjoyable.
Learner Satisfaction : High satisfaction among participants due to a playful and immersive approach.
Real Immersion : Simulation of real design conditions through gamification, reinforcing the understanding of eco-responsible practices.